IT — GAME DEVELOPMENTINFORMATION TECHNOLOGY (DIGITAL TECHNOLOGY) — GAME DEVELOPMENT

fazdev

GAME DEVELOPMENT
PORTFOLIO

BY NOR FAZREEN AIZAI

Nor Fazreen Aizai Binti Zainudin

Game Development Student | Unity Developer

IT — GAME DEVELOPMENTINFORMATION TECHNOLOGY (DIGITAL TECHNOLOGY) — GAME DEVELOPMENT

introduce

ABOUT ME

I am a Diploma student specializing in Game Development at Politeknik METrO Kuala Lumpur. I have hands-on experience developing 2D and 3D game prototypes using Unity and C#, with a focus on gameplay systems, UI implementation, and game flow. I enjoy building functional game mechanics and am currently seeking an internship in the game industry.

Fazreen — Unity game developer

SKILL:

  • Unity (2D & Basic 3D)
  • C# Gameplay Programming
  • Mobile Game Development
  • UI & Game Flow
  • Debugging & Testing
  • Basic C++ & SQL
  • Vuforia AR (Basic)

SOFT SKILLS

  • Teamwork & Collaboration
  • Problem-Solving
  • Communication
  • Critical Thinking
  • Adaptability
explore

3D MODELLING


3D assets and environment models created for game prototypes and academic projects.

Character Model

Environment Asset

Prop / Object

code

PROGRAMMING

GAMEPLAY SYSTEMS


Gameplay systems built with C# in Unity — player controllers, UI logic, game state management, and mobile input handling.

  • C#
  • Unity
  • Player Movement
  • UI Systems
  • Game State
  • Mobile Input
  • Debugging
my

PROJECT


Desktop Game

2D/3D prototype built with Unity for PC platforms.

Desktop Unity

Mobile Game

Touch-based mobile game with UI flow and gameplay mechanics.

Mobile Unity

Game Jam Project

Rapid prototype developed during an academic game jam.

Team Prototype
experience

AUGMENTED REALITY

(AR)


AR experiences built with Vuforia — marker-based and basic image target recognition for interactive mobile demos.

  • Vuforia
  • Unity AR
  • Image Targets
  • Mobile AR
play

GAMEPLAY


Core gameplay mechanics — movement, interaction, scoring, and level flow designed for both desktop and mobile platforms.

01

Player Mechanics

Movement, jumping, and interaction systems.

02

UI & Game Flow

Menus, HUD, and scene transitions.

03

Mobile Controls

Touch input and responsive mobile UI.