Desktop Game
2D/3D prototype built with Unity for PC platforms.
IT — GAME DEVELOPMENTINFORMATION TECHNOLOGY (DIGITAL TECHNOLOGY) — GAME DEVELOPMENT
fazdev
IT — GAME DEVELOPMENTINFORMATION TECHNOLOGY (DIGITAL TECHNOLOGY) — GAME DEVELOPMENT
I am a Diploma student specializing in Game Development at Politeknik METrO Kuala Lumpur. I have hands-on experience developing 2D and 3D game prototypes using Unity and C#, with a focus on gameplay systems, UI implementation, and game flow. I enjoy building functional game mechanics and am currently seeking an internship in the game industry.
3D assets and environment models created for game prototypes and academic projects.
Character Model
Environment Asset
Prop / Object
GAMEPLAY SYSTEMS
Gameplay systems built with C# in Unity — player controllers, UI logic, game state management, and mobile input handling.
2D/3D prototype built with Unity for PC platforms.
Touch-based mobile game with UI flow and gameplay mechanics.
Rapid prototype developed during an academic game jam.
(AR)
AR experiences built with Vuforia — marker-based and basic image target recognition for interactive mobile demos.
Core gameplay mechanics — movement, interaction, scoring, and level flow designed for both desktop and mobile platforms.
Movement, jumping, and interaction systems.
Menus, HUD, and scene transitions.
Touch input and responsive mobile UI.